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41. Bloggers #60, Garthagk on MyEVE, APIs and other web news - in EVE Information Portal [original thread]
Originally by: Keiko Kobayashi Dirk, Just for the record, HTTPS is for encryption of the data traffic. For authentication there is no need for HTTPS, you can simply use functions provided by HTTP. ~Grauw Yes, absolutely correct. HTTP...
- by Dirk Fallows - at 2007.05.29 11:26:00
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42. Bloggers #60, Garthagk on MyEVE, APIs and other web news - in EVE Information Portal [original thread]
Edited by: Dirk Fallows on 25/05/2007 20:02:16 Provided you go with the REST approach, I'd love to have a way to allow an untrusted service a single (or even better, time limited) access to a page with the arguments I provide, for example vi...
- by Dirk Fallows - at 2007.05.25 19:54:00
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43. Need for speed is killing my drones - in Missions & Complexes [original thread]
The posts are getting a bit lengthy, so I'll stop using [ quote ] "Actually using T2 launchers with T1 ammo gives a minor damage increase through ROF only. I'm more than happy for the T2 drone skill to add 2% damage to T1 drones, since that is in...
- by Dirk Fallows - at 2007.04.13 17:27:00
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44. Need for speed is killing my drones - in Missions & Complexes [original thread]
Originally by: Gemineia Ammo costs ISK. Drones (unless lost) do not. You're now losing drones, we're using ammo. Balanced. When I get a t2 drone bay that can launch t1 drones that has bonus on damage, I'm fine with losing t1 drones. ...
- by Dirk Fallows - at 2007.04.13 14:21:00
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45. Need for speed is killing my drones - in Missions & Complexes [original thread]
All that's been said seems to be "Yeah, but I hate you lag creating drone users anyways, so get a raven and stop whining" - doesn't help me, and by the way, how do you kill frigs? Surely not using drones? "Yeah, I have this problem as well"...
- by Dirk Fallows - at 2007.04.13 10:16:00
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46. Command Mining Ship? - in Player Features and Ideas Discussion [original thread]
Originally by: Riley Craven I think I would be cool with a drake/ferox hull, it follows a nice RP arc. Or at least the hull of the race currently protecting ORE. Skill reqs would have to be in line with the current reqs for other comman...
- by Dirk Fallows - at 2007.04.12 19:47:00
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47. 2 Explosive Ideas... - in Player Features and Ideas Discussion [original thread]
Originally by: Riga Mortis Two stupid ideas I been toying with... 2). Fire (sacrife) Ships... Used in the Real World to great effect. Basically allow players to load up a ship's hold with special explosive and then when you near "target",...
- by Dirk Fallows - at 2007.04.12 17:36:00
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48. Need for speed is killing my drones - in Missions & Complexes [original thread]
Ok, we all agree that the need for speed is real. BUT all these reinforcements always lock my drones, and since using drones is the only way to do lvl 3/4, could you fix it somehow? I know some missions never lock my drones, but these are missio...
- by Dirk Fallows - at 2007.04.12 08:37:00
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49. Mimic? - in Player Features and Ideas Discussion [original thread]
How about first shot hitting the mimic doesn't hurt (passes through the projection), but the cloak is disabled for 10 minutes? Too bad it isn't possible to use the mimic like it was in Homeworld, ie camoflage as the enemy and sneak into their fle...
- by Dirk Fallows - at 2007.04.12 07:53:00
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50. Anchored secure canisters - in Player Features and Ideas Discussion [original thread]
24 hours is too short. You could probably make it a month, and it still would clear almost all of the clutter. if the can is 1 month old with no activity, it would just unanchor, and later pop (as normal cans). Show info or some other manual acti...
- by Dirk Fallows - at 2007.04.12 07:46:00
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51. Command Mining Ship? - in Player Features and Ideas Discussion [original thread]
Edited by: Dirk Fallows on 12/04/2007 07:02:14 Edited by: Dirk Fallows on 12/04/2007 06:56:14 Originally by: Riley Craven Edited by: Riley Craven on 12/04/2007 04:36:39 Originally by: Tolomea would be nice, but what hul...
- by Dirk Fallows - at 2007.04.12 06:57:00
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52. Carebear Top N - in Player Features and Ideas Discussion [original thread]
Originally by: Stemline Originally by: Yamichi Wiggin CCP- I will bribe you with tequila and cheerleaders... and cheerleaders who have had tequila. Hey Yamichi, these were my ideas - please save a cheerleader for me! Or...
- by Dirk Fallows - at 2007.04.12 06:45:00
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53. How about adding a "view market details" option to the orders tab? - in Player Features and Ideas Discussion [original thread]
/signed
- by Dirk Fallows - at 2007.04.12 06:33:00
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54. Reload all with <AmmoType> - in Player Features and Ideas Discussion [original thread]
/signed
- by Dirk Fallows - at 2007.04.12 06:21:00
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55. Applying more timers to combat log off tactics and farmers - in Player Features and Ideas Discussion [original thread]
Originally by: Thread Winner Originally by: Danari I've been on both sides of the pvp timer and I just don't know how this can be fixed. I do know that logging while cloaked after jumping in needs to be fixed. It's a pathetic save-...
- by Dirk Fallows - at 2007.04.12 06:08:00
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56. Applying more timers to combat log off tactics and farmers - in Player Features and Ideas Discussion [original thread]
Originally by: Danari I've been on both sides of the pvp timer and I just don't know how this can be fixed. I do know that logging while cloaked after jumping in needs to be fixed. It's a pathetic save-my-ship mechanic with no excuse to ex...
- by Dirk Fallows - at 2007.04.12 06:06:00
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57. Applying more timers to combat log off tactics and farmers - in Player Features and Ideas Discussion [original thread]
Originally by: Ryysa Originally by: Dirk Fallows Once you fire a shot off at him, he's yours for 15 minutes. You couldn't be more wrong. If you fire a shot at him when he is logged off, he doesn't get the 15 minute timer. That...
- by Dirk Fallows - at 2007.04.11 16:42:00
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58. Applying more timers to combat log off tactics and farmers - in Player Features and Ideas Discussion [original thread]
Originally by: Thread Winner Originally by: Dirk Fallows I didn't quite get it from your description, but did you activate any module on him (guns/ew/etc, and you don't need to hit)?. If you didn't, there's no logoff timer. If you...
- by Dirk Fallows - at 2007.04.11 16:20:00
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59. Tech 2/Tier 2 Destroyers as a fix for a myriad of issues - in Player Features and Ideas Discussion [original thread]
Edited by: Dirk Fallows on 11/04/2007 16:00:25 I'd LOVE these ships.. I would bring an alt in this kind of ship with me next time I do a lvl 4 (or 5). Can you say "Rattlesnake", "Machariel" and "faction raven"? How would you solve insuran...
- by Dirk Fallows - at 2007.04.11 15:59:00
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60. [Application] EVE Material Level Calculator - Researchers take a look! - in Science and Industry [original thread]
Love the app. Best production app yet! Could you add support for negative ME? (like those you get when doing invention)
- by Dirk Fallows - at 2007.04.11 12:32:00
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